Tuesday, July 11, 2017

Marauder Heavy Flamer no. 2

Another chance to try NMM!
... And not doing that well!

Another one for the practice records.

It was interesting painting a second version of a model I've already painted.  I improved on the skin- he looks definitely less pale and his armour turned out better.  Improvement!  Victory!!!

Tuesday, July 4, 2017

Marauder: Shotgun

I like to keep this handy... for close encounters.
Good for clearing out rooms in active turn!

I enjoyed painting this guy the most.  Easy weapon, not too much skin and the armour turned out quite well!

Monday, July 3, 2017

Marauder: Molotok

Would you like AP rounds with that?
I'm of two minds as to how useful this guy will be.  A high burst AP weapon is great (especially in a link team of 5!) but with only one wound and limited range he can be easily taken out.

Sunday, July 2, 2017

Marauder: Sniper Rifle

Big suppressor is best suppressor
The other Marauder with MSV1, he will be paired with the Marauder HRL for some good ARO action.

He is only armed with a normal Sniper rifle though, meaning he just does Shock damage.  No double action rounds or armour piercing rounds for him.

Saturday, July 1, 2017

Marauder: Heavy Rocket Launcher

MSV1... for those ALEPH snipers.
And don't forget fire damage for those pesky ODD enemies.

This man was the first to get a lick of paint on.  Forward deploy, fire damage and ODD- with an extra burst from Fireteam Haris (or Core)- made him a mandatory figure for Ariadna.