I've had the Star Army:5150 rules for a while now and been wanting to try them out. I was particularly intrigued with the solo play aspect of it (and the fact it'd be over in 2hrs was a good selling point too!). So I printed out the pdf, put a few bulldog clips on it to hold it all together and gave it a whirl.
I'll start off by saying that I didn't strictly adhere to every rule. I ignored some (defended structures for example), modified others (Man Down test) and invented my own (the advanced combat rifle didn't have a suitable entry so I made it up).
The MNU PMC will count as 'Star Army'- and are armed with ACRs (advanced combat rifles- shoot like an assault rifle but hit like a laser rifle).
The Prawn Militia will count as 'Planetary Defence Force' but with a campaign morale of 3.
CAMPAIGN SETTING: District 10: AO Buffel
Campaign Morale:
MNU PMC: "Ark-Light Company"- Morale 3 and Contesting
Prawn Militia: "Talon Battatlion"- Morale 3 and Controlling
Investment Level:
MNU PMC: 3
Prawn Militia: 3
Ark-Light PMC: Zulu Platoon: Call-sign "21A"
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| Klotz and his fire team |
Star (Squad leader): Lt. Klotz - Rep 5, Star Power, Larger than life, Cheating death, Free will