Sunday, April 13, 2014

Treitak Spec-Ops: Polybius

I'll eat every chicken in this room....
I finished my Treitak today.  I have named him Polybius.

I don't think I'll run him too regularly since I've lately taken to play low points YAMS games with friends.  He will however be a requirement for some upcoming ITS tournaments.  The ITS tournaments typically require a Spec-Ops character with 12XP to spend- so he will fill this model niche very nicely!

Sogarat boots!  Ballin'...
It was interesting miniature to paint.  It's a cross between the Morat Vanguard models and a Yaogat medium infantryman.  With Sogarat heavy infantry boots!  He is technically light infantry by default so I had to make him fit in but also stand out enough to be a Spec Ops model.

A few work in progress pics that I took in order to illustrate that models usually look really ugly until the final highlights are done.

Groce
It looks messy and generally dull.

No thanks, Jeff
Even with the pouches complete, it didn't look flash.  

Strong bright colours are strong.
Having finished off the hair, I then went onto the reds and whites.  A simple broad highlight of the armour plates with those colours really makes the miniature start to take shape.

I also did a simple highlight of the brown fore-arm armour plates- and it made a huge difference to the look of the miniature.  

It was at this stage that I was getting tired, so I quickly PVA glued the base (watered down of course) before sitting it into some sand and then leaving it to dry overnight.

Aesthetics!
I got stuck into the cabling and gems after that and it was then the miniature really came together.

All that was left after that was the detailing.

The axe!
I was a little perplexed about the axe.  It reminds me a bit of....

Ref: BoLS editorial.
In any case, a bit of fantastical is OK in small amounts I guess.

Satchels and holsters
I was a little dissatisfied with how the back turned out.  In hindsight I should have done the back pack in a different shade of brown to the satchels.  But it'll suffice.

Negged!
Most ITS scenarios I've read about seem to mention 12XP being the magic number with which to customize.  If that's the case, I'll probably load him up with a plasma rifle, +1 ballistic skill, specialist and 'climbing plus'.  That should allow him to get into all those hard to reach places and still blast away at the enemy.

Until next time!




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